![]() To compile the audio library, run "wmake.bat". obj files except for the following files: To do a full rebuild of the C code without having TASM, delete all the. You also need Borland's Turbo Assembler (TASM), but it is not required to build the full game if you use the. Later versions such as v11.0 are known to most likely not work because of changes in the way data types are handled. Other versions are not guaranteed to work. This source code release was tested with that version. You will need Watcom C v10.0b, which is what was used to compile the game originally. Here's a note from one of the original ROTT programmers (Jim Dose) as to what will be needed to get this compiled: Having said that, this source code release was compiled on Decemusing the materials in this archive. We do not guarantee that you will be able to get it to work, nor do we guarantee that it won't blow up your computer if you do try and use it. We cannot and will not help in getting this running. Please note that this is being released without any kind of support from Apogee Software, Ltd / 3D Realms Entertainment. (If you can't read this right in your editor, turn on word wrap) Rise of the Triad (v1.3 CD Version) Source Code Release - December 20, 2002.
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